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00414_Field_baddy3.baddy anim data.txt
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1997-08-08
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[#walkleft: [#max: 1, #master: 1, #anim: [10: [1: [#cast: 1350, #offset: point(1, 0)]], 10: [1: [#cast: 1351]], 10: [1: [#cast: 1352, #offset: point(0, 0)]], 10: [1: [#cast: 1342, #offset: point(-20, 0)]], 0: [1: [#finish: point(-20, 0)]]]], #idleleft: [#max: 1, #master: 1, #anim: [7: [1: [#cast: 1344, #offset: point(0, 0)]], 7: [1: [#cast: 1345]], 7: [1: [#cast: 1346]], 7: [1: [#cast: 1342]], 0: [1: [#finish: point(0, 0)]]]], #turnright: [#max: 1, #master: 1, #anim: [7: [1: [#cast: 1384, #offset: point(159, -1)]], 0: [1: [#finish: point(160, -3)]]]], #walkright: [#max: 1, #master: 1, #anim: [10: [1: [#cast: 1353, #offset: point(1, 0)]], 10: [1: [#cast: 1354, #offset: point(-1, 0)]], 10: [1: [#cast: 1355, #offset: point(0, 0)]], 10: [1: [#cast: 1343, #offset: point(20, 0)]], 0: [1: [#finish: point(20, 0)]]]], #idleright: [#max: 1, #master: 1, #anim: [7: [1: [#cast: 1347, #offset: point(0, 0)]], 7: [1: [#cast: 1348]], 7: [1: [#cast: 1349]], 7: [1: [#cast: 1343]], 0: [1: [#finish: point(0, 0)]]]], #turnleft: [#max: 1, #master: 1, #anim: [7: [1: [#cast: 1384, #offset: point(-1, 2)]], 0: [1: [#finish: point(-160, 3)]]]], #dieleft: [#max: 1, #master: 1, #anim: [8: [1: [#cast: 1356, #offset: point(78, 1)]], 8: [1: [#cast: 1358]], 8: [1: [#cast: 1359]], 40: [1: [#cast: 1360]], 4: [1: [#cast: 0, #offset: point(0, 0)]], 4: [1: [#cast: 1360, #offset: point(78, 1)]], 4: [1: [#cast: 0, #offset: point(0, 0)]], 4: [1: [#cast: 1360, #offset: point(78, 1)]], 4: [1: [#cast: 0, #offset: point(0, 0)]], 4: [1: [#cast: 1360, #offset: point(78, 1)]], 4: [1: [#cast: 0, #offset: point(0, 0)]], 4: [1: [#cast: 1360, #offset: point(78, 1)]], 4: [1: [#cast: 0, #offset: point(0, 0)]], 4: [1: [#cast: 1360, #offset: point(78, 1)]], 4: [1: [#cast: 0, #offset: point(0, 0)]], 4: [1: [#cast: 1360, #offset: point(78, 1)]], 4: [1: [#hit: 0, #cast: 0, #offset: point(0, 0)]], 0: [1: [#finish: point(-234, -239)]]]], #dieright: [#max: 1, #master: 1, #anim: [8: [1: [#cast: 1357, #offset: point(-77, 0)]], 8: [1: [#cast: 1361]], 8: [1: [#cast: 1362]], 12: [1: [#cast: 1363]], 4: [1: [#cast: 0, #offset: point(0, 0)]], 4: [1: [#cast: 1363, #offset: point(-77, 0)]], 4: [1: [#cast: 0, #offset: point(0, 0)]], 4: [1: [#cast: 1363, #offset: point(-77, 0)]], 4: [1: [#cast: 0, #offset: point(0, 0)]], 4: [1: [#cast: 1363, #offset: point(-77, 0)]], 4: [1: [#cast: 0, #offset: point(0, 0)]], 4: [1: [#cast: 1363, #offset: point(-77, 0)]], 4: [1: [#cast: 0, #offset: point(0, 0)]], 4: [1: [#cast: 1363, #offset: point(-77, 0)]], 4: [1: [#cast: 0, #offset: point(0, 0)]], 4: [1: [#cast: 1363, #offset: point(-77, 0)]], 4: [1: [#cast: 0, #offset: point(0, 0)]], 4: [1: [#cast: 1363, #offset: point(-77, 0)]], 4: [1: [#cast: 0, #offset: point(0, 0)]], 4: [1: [#cast: 1363, #offset: point(-77, 0)]], 4: [1: [#cast: 0, #offset: point(0, 0)]], 4: [1: [#cast: 1363, #offset: point(-77, 0)]], 4: [1: [#cast: 0, #offset: point(0, 0)]], 4: [1: [#hit: 0, #cast: 1363, #offset: point(-77, 0)]], 0: [1: [#finish: point(-389, -240)]]]], #highattackleft: [#max: 1, #master: 1, #anim: [4: [1: [#cast: 1342, #offset: point(0, 0)]], 4: [1: [#cast: 1364]], 12: [1: [#hit: point(-13, -32), #cast: 1365]], 8: [1: [#cast: 1366]], 8: [1: [#cast: 1367]], 8: [1: [#cast: 1345]], 0: [1: [#finish: point(0, 0)]]]], #highattackright: [#max: 1, #master: 1, #anim: [3: [1: [#cast: 1343, #offset: point(0, 0)]], 3: [1: [#cast: 1368]], 9: [1: [#hit: point(7, -32), #cast: 1369]], 6: [1: [#cast: 1370]], 6: [1: [#cast: 1371]], 6: [1: [#cast: 1348]], 3: [1: [#cast: 1343]], 0: [1: [#finish: point(0, 0)]]]], #hitleft: [#max: 1, #master: 1, #anim: [7: [1: [#cast: 1342, #offset: point(0, 0)]], 14: [1: [#cast: 1356, #offset: point(78, 1)]], 7: [1: [#cast: 1342, #offset: point(0, 0)]], 0: [1: [#finish: point(0, 0)]]]], #hitright: [#max: 1, #master: 1, #anim: [7: [1: [#cast: 1343, #offset: point(0, 0)]], 14: [1: [#cast: 1357, #offset: point(-73, 0)]], 7: [1: [#cast: 1343, #offset: point(0, 0)]], 0: [1: [#finish: point(0, 0)]]]], #lowattackleft: [#max: 1, #master: 1, #anim: [3: [1: [#cast: 1372, #offset: point(0, 0)]], 3: [1: [#cast: 1373]], 3: [1: [#cast: 1374]], 15: [1: [#hit: point(-36, 34), #cast: 1375]], 6: [1: [#cast: 1376]], 6: [1: [#cast: 1377]], 3: [1: [#cast: 1342]], 0: [1: [#finish: point(0, 0)]]]], #lowattackright: [#max: 1, #master: 1, #anim: [3: [1: [#cast: 1378, #offset: point(0, 0)]], 3: [1: [#cast: 1379]], 3: [1: [#cast: 1380]], 21: [1: [#hit: point(32, 34), #cast: 1381]], 6: [1: [#cast: 1382]], 6: [1: [#cast: 1383]], 3: [1: [#cast: 1343]], 0: [1: [#finish: point(0, 0)]]]]]